about

A career focused on building visual direction, leading teams, and delivering cohesive player experiences.

experience

21+ years

location

West Sussex, UK

opportunities

Available

overview

Over 20+ years, I’ve worked across concept, production, and art direction, leading teams and shaping visual identity on large scale strategy titles.

My focus is on clarity, alignment, and delivering work that holds together from early concept through to final production.

project list

TW: Warhammer 40,000

Project Art Director: 2021 - 2026

  • Led visual direction across environment, character, and VFX to adapt the Warhammer 40,000 IP into a cohesive Total War experience

  • Established scalable visual systems that improved battlefield readability and supported large-scale combat clarity

  • Aligned multidisciplinary teams around a consistent visual language, ensuring quality and cohesion across production

TW: Elysium

Project Art Director: 2019 - 2021

  • Defined visual direction for a digital card game, improving gameplay readability and UI clarity across mobile platforms

  • Refined visual hierarchy and feedback systems to support player understanding and moment-to-moment decision making

  • Guided teams through production and iteration, ensuring the visual direction remained consistent across live development

TW: Arena

Project Art Director: 2013 - 2019

  • Established visual direction for a live-service multiplayer strategy title, focusing on readability and long-term scalability

  • Reworked visual systems to improve clarity in large-scale battles and support spectator readability

  • Maintained consistency across evolving content, ensuring new features aligned with the core visual direction

TW: Rome 2

Lead VFX Artist: 2011 - 2013

  • Rebuilt VFX tools and systems to modernise the Total War particle pipeline, improving scalability and production efficiency

  • Established a new quality bar for VFX across the series, elevating visual clarity and consistency in large-scale battles

TW: Shogun 2

VFX Artist: 2010 - 2011

  • Maintained and evolved the established VFX quality, ensuring consistency across core game and expansions

  • Contributed to art direction on Fall of the Samurai, helping define visual tone and direction for the standalone experience

TW: Empire

Associate Technical Artist: 2007 - 2010

  • Took ownership of environment construction pipelines, building battle map templates used across the entire game’s battle environments

  • Developed workflow tools and scripts to improve efficiency and support large-scale environment production

core strengths

  • Art direction and visual systems

  • Cross discipline leadership and alignment

  • Visual clarity and gameplay readability

  • Supporting teams through production and iteration

  • Translating complex ideas into cohesive player experiences

speaking & collaboration

  • Internal art direction and production talks across teams

  • External discussions and presentations on art direction and visual development

  • Industry engagement through interviews and collaborative sessions

get in touch

Currently open to new opportunities and collaborations.

If you'd like to discuss a role, project, or collaboration, feel free to get in touch.

get in touch

Currently open to new opportunities and collaborations.

If you'd like to discuss a role, project, or collaboration, feel free to get in touch.