about

an art director specialising in world building, visual clarity, and aligning multidisciplinary teams around a shared creative vision.

experience

I’m an Art Director with over two decades of experience working on large-scale strategy and live-service games. My focus is on building clear visual direction, helping teams align around a shared creative vision, and turning complex ideas into cohesive player experiences.

Much of my work happens through collaboration. I work closely with artists, designers, and technical teams to solve visual problems and ensure direction can be delivered consistently across production.

I’m an Art Director with over two decades of experience working on large-scale strategy and live-service games. My focus is on building clear visual direction, helping teams align around a shared creative vision, and turning complex ideas into cohesive player experiences.

Much of my work happens through collaboration. I work closely with artists, designers, and technical teams to solve visual problems and ensure direction can be delivered consistently across production.

01 - approach

Strong art direction starts with understanding the problem. Player experience, technical constraints, and long term goals all shape the solution.

02 - collaboration

Direction only works when it’s understood. I focus on clear communication through reviews, visual feedback, and collaboration rather than relying purely on documentation.

03 - principles

I believe the strongest results come from clarity, consistency, and trust. When direction is clear and teams are aligned, work becomes faster, stronger, and more cohesive.

resume


For a full breakdown of projects, roles, and experience, see my CV.


get in touch

Currently open to new opportunities and collaborations.

If you'd like to discuss a role, project, or collaboration, feel free to get in touch.

get in touch

Currently open to new opportunities and collaborations.

If you'd like to discuss a role, project, or collaboration, feel free to get in touch.